Get On Top Game: How to Play and Set Up
By Honey Birdette | Published: 2026-11-01
Category: How-to Guides
Learn how to play Get On Top, the couples foreplay game with dice, reward tiles, and tokens. Follow these steps for a smooth setup and a fun night in.
Quick answer
To play Get On Top, roll the dice to flip a reward tile, place a token on top to claim it, and follow any twist that lets you swap or steal. The first to finish on top wins.
What you need before you start
Get On Top is a self-contained game: the box includes reward tiles, tokens, and dice. You don’t need to print anything or supply extra pieces. Choose a flat, clutter-free surface so tiles stay put when you flip them, and keep the rule sheet nearby for the first round.
How the twists change the pace
The swap and steal twists are what keep the game from feeling predictable. They reward players who pay attention to the board rather than just their own tokens. If you’re playing with a partner who prefers clear rules, read the twist descriptions aloud before you begin so no one feels caught off guard mid-game.
Step-by-step: how to play Get On Top
- Set up the play area: Place the reward tiles face down in the center of a flat surface. Give each player a set of tokens and put the dice within reach. Keep drinks and phones away from the tiles so nothing gets knocked over or interrupted. A clear, flat surface prevents tiles from flipping accidentally during swaps.
- Choose who rolls first: Decide the starting player with a roll-off or a quick coin toss. The first player rolls the dice, then play continues clockwise. If you’re playing with two people, simply alternate turns. Agree on turn order before the first roll so no one argues later.
- Roll the dice and flip a reward tile: On your turn, roll the dice. The result tells you which reward tile to flip face up. Read the reward aloud so both players know what’s at stake. If the tile has already been claimed, follow the twist instructions on the tile or in the rule sheet. Always read the tile text fully—some rewards have conditions you must meet before claiming.
- Place a token on top to claim the reward: If the reward is unclaimed, place one of your tokens on top of the tile to claim it as yours. Once claimed, that reward belongs to you unless a twist says otherwise. Keep your tokens visible so you can track who owns what. Claim only one reward per turn unless a twist explicitly allows more.
- Resolve twists: swap, steal, or finish on top: Some tiles or dice results trigger twists. If a twist allows a swap, exchange one of your claimed tiles with an opponent’s. If it allows a steal, take an opponent’s tile and replace it with your token. Twists are resolved immediately before the next player’s turn. Twists are not optional—resolve them right away to avoid confusion.
- End the game: The game ends when one player has claimed the required number of rewards or completes the final twist as described in the rule sheet. If the rule sheet is unclear, agree on a target before you start—for example, first to claim three rewards wins. If you’re unsure about the winning condition, set a house rule before the first roll.
About the game
- Get On Top Game: Get On Top is a couples foreplay game where players roll dice to flip reward tiles, place tokens on top to claim rewards, and encounter twists that allow swaps and steals. Knowing the core loop and the twist mechanic helps you set expectations and keep the game moving without confusion.

Get On Top Game
